
Press Kit
About
Self-Checkout Tycoon is a free satirical browser game where you try to steal as much as possible from self-checkout without getting caught. It’s about modern retail, where corporations replaced cashiers with unpaid customer labor, then added donation and tip prompts. Made by Labby Labs.
Fact Sheet
- Developer
- Labby Labs
- Based in
- Denver, Colorado
- Release date
- March 11, 2026
- Platform
- Web browser (mobile + desktop)
- Price
- Free
- Website
- SelfCheckoutTycoon.com
Tagline
The fast-paced grocery stealing game
Alternate hook
“Steal groceries, dodge security, don't get caught. Self-Checkout Tycoon by Labby Labs.”
Descriptors
Features
- Default Mode — 60-second runs against a global leaderboard. Daily and all-time rankings.
- Featured Daily Challenge — Same items and timeline for all. Challenge friends with a shareable link and compare scores head-to-head.
- Anti-cheat replay validation — Server-side deterministic replay of every run submitted to the leaderboard.
- Share cards — Dynamic images with achievement tiers. Share your score, rank, or spectacular failure.
Characters
The Manager is the game’s only on-screen character. A checked-out teen who represents corporate oversight and passive surveillance. A minimum-wage avatar of a billion dollar system. The primary manager variant is a Black teen: a deliberate subversion, placing the player (the thief) under the watchful eye of the figure society stereotypes as the suspect.
Gameplay Clips
Landscape · 1600×900 · MP4
Download MP4 (1600×900)Landscape · 2560×1440 · MP4
Download MP4 (2560×1440)Portrait · 1000×1250 (4:5) · MP4
Download MP4 (1000×1250)Screenshots
Landscape · 1920×1080 · PNG
Logo & Wordmark
Monetization Permission
Labby Labs allows the contents of Self-Checkout Tycoon to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Self-Checkout Tycoon is legally and explicitly allowed by Labby Labs.
About Labby Labs
We create joy, mischief, and insight through games, media, social experiments, and interactive art.
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